Cody Rhodes has confirmed that WWE has a standing internal rule prohibiting the use of an artificial intelligence-generated voice of his late father, Dusty Rhodes, under any circumstances. Rhodes made the statement while sitting down with Mythical Kitchen to record an episode of “Last Meal,” an appearance arranged to promote the Street Fighter movie, in which Rhodes plays the role of Guile.
According to Fightful, as the conversation moved along, Rhodes stated plainly that there’s a rule in WWE that there will never be usage of an A.I. version of Dusty Rhodes’ voice. Dusty Rhodes, “The American Dream,” is one of the most iconic and instantly recognizable figures in professional wrestling history, and his voice and promos remain a defining part of his legacy within the industry.
Cody Rhodes did not elaborate further on the origins of the rule or when it was established, but his comments make clear that the policy is treated as firm company stance rather than a personal preference he has simply requested. The use of A.I. technology to recreate the likeness or voice of deceased performers has become an increasingly sensitive topic across entertainment industries, and Rhodes’ remarks indicate WWE has proactively drawn a line on the matter as it pertains to Dusty Rhodes specifically.
In a separate portion of commentary reported by Fightful, Rhodes also discussed the gaming culture that exists backstage at WWE events, noting that there’s always a monitor set up for wrestlers and crew members who want to play video games, with no gatekeeping involved for those who wish to participate. That detail, while unrelated to the A.I. discussion, came from the same wide-ranging conversation promoting Rhodes’ appearance in the Street Fighter film.
Rhodes has long spoken about carrying forward his father’s legacy, both through his in-ring career and through tributes within WWE programming. The confirmation that an A.I. recreation of Dusty Rhodes’ voice is explicitly off-limits underscores the family’s and company’s shared intent to protect how that legacy is represented going forward, even as the technology to synthesize such content becomes more widely available and increasingly used elsewhere in media and entertainment.






